Paul Chote 3cdeea009b Make MoveAdjacentTo aware of moving targets.
Units moving toward another actor (passengers, hijackers, etc) will now repath if their target moves.
Fixes excessive repathing if the target cannot be reached.
2014-01-12 22:09:11 +13:00
2013-11-12 19:39:33 +13:00
2013-12-05 21:01:27 +01:00
2013-11-12 19:39:33 +13:00
2013-11-12 19:39:33 +13:00
2013-07-07 11:16:59 +02:00
2013-03-26 15:42:44 +01:00
2014-01-03 22:01:09 +01:00
2010-02-16 21:20:41 +13:00
2011-03-15 09:41:46 +13:00
2013-08-08 13:39:12 +02:00
2013-12-23 09:03:20 +03:00
2013-03-22 08:32:33 +01:00
2013-11-09 20:43:41 +01:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • See Hacking for an overview of the engine.
  • To get your patches merged, please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share your maps, mini-games and units with the community, upload them at http://content.open-ra.org.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%