Files
OpenRA/mods/cnc/sequences/misc.yaml
2013-12-06 22:24:07 +13:00

363 lines
4.6 KiB
YAML

fb4:
idle:
Start: 0
Length: 4
fire:
1: fire1
Start: 0
Length: *
Offset: 0,-3
2: fire2
Start: 0
Length: *
Offset: 0,-3
120mm:
idle:
Start: 0
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
laserfire:
idle:veh-hit3
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
smokey:
idle:
Start: 0
Length: *
bomb:
idle:
Start: 0
Length: *
missile:
idle:
Start: 0
Facings: 32
patriot:
idle:
Start: 0
Facings: 32
explosion:
1: piff
Start: 0
Length: *
2: piffpiff
Start: 0
Length: *
3: napalm2
Start: 0
Length: *
4: veh-hit3
Start: 0
Length: *
5: veh-hit2
Start: 0
Length: *
1w: piff
Start: 0
Length: *
2w: piffpiff
Start: 0
Length: *
3w: napalm2
Start: 0
Length: *
4w: veh-hit3
Start: 0
Length: *
5w: veh-hit2
Start: 0
Length: *
8: art-exp1
Start: 0
Length: *
6: atomsfx
Start: 0
Length: *
6w: atomsfx
Start: 0
Length: *
piff: piff
Start: 0
Length: *
piffs: piffpiff
Start: 0
Length: *
chemball: chemball #same size as small_napalm, but bright green.
Start: 0
Length: *
small_napalm: napalm1 #not used by much. currently used for flamethrower.
Start: 0
Length: *
med_napalm: napalm2 #explosion for bomblets
Start: 0
Length: *
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
Start: 0
Length: *
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
Start: 0
Length: *
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
Start: 0
Length: *
big_frag: frag3 #Same as med_frag, except fire hangs around longer.
Start: 0
Length: *
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
Start: 0
Length: *
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
Start: 0
Length: *
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
Start: 0
Length: *
building: fball1 #Large explosion, for when a building explodes.
Start: 0
Length: *
rank:
rank:
Start: 0
Length: *
rallypoint:
flag:flagfly
Start: 0
Length: *
Offset: 10,-5
circles:fpls
Start: 0
Length: *
select:
repair:
Start: 2
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
crate:
idle: wcrate
Start: 0
ZOffset: -511
land: wcrate
Start: 0
ZOffset: -511
crate-effects:
airstrike: deviator
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: radarcrate
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
heal: healcrate
Start: 0
Length: *
mine: mine
Start: 0
Length: *
redskull: rapid
Start: 0
Length: *
cloak: cloakcrate
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
atomicup:
idle:
Start: 0
Length: *
atomicdn:
idle:
Start: 0
Length: *
atomic:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
ionsfx:
idle:
Start: 0
Length: *
Offset: 0, -78
ZOffset: 1
bomblet:
idle:
Start: 0
Length: *
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
clock:
idle: hclock
Start: 0
Length: *
pips:
pip-empty:
Start: 0
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
groups: pdigits
Start: 0
Length: *
overlay:
build-valid-desert:
Start: 0
build-valid-snow:
Start: 2
build-valid-temperat:
Start: 0
build-valid-winter:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 3
target-valid-desert:
Start: 0
target-valid-snow:
Start: 2
target-valid-temperat:
Start: 0
target-valid-winter:
Start: 0
target-invalid:
Start: 1
powerdown:
disabled: speed
Start: 3
poweroff:
offline:
Start: 0
Length: *
Tick: 160
icon:
airstrike: bombicnh
Start: 0
ioncannon: ionicnh
Start: 0
abomb: atomicnh
Start: 0
moveflsh:
idle:
Start: 0
Length: *
Tick: 80
resources:
ti1: ti1
Length: *
ti2: ti2
Length: *
ti3: ti3
Length: *
ti4: ti4
Length: *
ti5: ti5
Length: *
ti6: ti6
Length: *
ti7: ti7
Length: *
ti8: ti8
Length: *
ti9: ti9
Length: *
ti10: ti10
Length: *
ti11: ti11
Length: *
ti12: ti12
Length: *
bti1: bti1
Length: *
bti2: bti2
Length: *
bti3: bti3
Length: *
bti4: bti4
Length: *
bti5: bti5
Length: *
bti6: bti6
Length: *
bti7: bti7
Length: *
bti8: bti8
Length: *
bti9: bti9
Length: *
bti10: bti10
Length: *
bti11: bti11
Length: *
bti12: bti12
Length: *