363 lines
4.6 KiB
YAML
363 lines
4.6 KiB
YAML
fb4:
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idle:
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Start: 0
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Length: 4
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fire:
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1: fire1
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Start: 0
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Length: *
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Offset: 0,-3
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2: fire2
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Start: 0
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Length: *
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Offset: 0,-3
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120mm:
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idle:
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Start: 0
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smoke_m:
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idle:
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Start: 0
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Length: *
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loop:
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Start: 49
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Length: 42
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end:
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Start: 0
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Length: 26
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laserfire:
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idle:veh-hit3
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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Facings: 32
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smokey:
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idle:
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Start: 0
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Length: *
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bomb:
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idle:
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Start: 0
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Length: *
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missile:
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idle:
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Start: 0
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Facings: 32
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patriot:
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idle:
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Start: 0
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Facings: 32
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explosion:
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1: piff
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Start: 0
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Length: *
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2: piffpiff
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Start: 0
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Length: *
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3: napalm2
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Start: 0
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Length: *
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4: veh-hit3
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Start: 0
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Length: *
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5: veh-hit2
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Start: 0
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Length: *
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1w: piff
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Start: 0
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Length: *
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2w: piffpiff
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Start: 0
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Length: *
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3w: napalm2
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Start: 0
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Length: *
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4w: veh-hit3
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Start: 0
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Length: *
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5w: veh-hit2
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Start: 0
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Length: *
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8: art-exp1
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Start: 0
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Length: *
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6: atomsfx
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Start: 0
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Length: *
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6w: atomsfx
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Start: 0
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Length: *
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piff: piff
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Start: 0
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Length: *
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piffs: piffpiff
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Start: 0
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Length: *
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chemball: chemball #same size as small_napalm, but bright green.
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Start: 0
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Length: *
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small_napalm: napalm1 #not used by much. currently used for flamethrower.
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Start: 0
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Length: *
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med_napalm: napalm2 #explosion for bomblets
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Start: 0
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Length: *
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big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
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Start: 0
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Length: *
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small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
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Start: 0
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Length: *
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med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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Start: 0
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Length: *
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big_frag: frag3 #Same as med_frag, except fire hangs around longer.
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Start: 0
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Length: *
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small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
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Start: 0
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Length: *
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poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
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Start: 0
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Length: *
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small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
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Start: 0
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Length: *
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building: fball1 #Large explosion, for when a building explodes.
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Start: 0
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Length: *
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rank:
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rank:
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Start: 0
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Length: *
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rallypoint:
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flag:flagfly
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Start: 0
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Length: *
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Offset: 10,-5
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circles:fpls
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Start: 0
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Length: *
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select:
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repair:
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Start: 2
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allyrepair:
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repair:
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Start: 0
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Length: *
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Tick: 160
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crate:
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idle: wcrate
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Start: 0
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ZOffset: -511
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land: wcrate
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Start: 0
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ZOffset: -511
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crate-effects:
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airstrike: deviator
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Start: 0
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Length: *
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nuke: missile2
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Start: 0
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Length: *
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dollar: dollar
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Start: 0
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Length: *
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reveal-map: radarcrate
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Start: 0
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Length: *
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hide-map: empulse
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Start: 0
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Length: *
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heal: healcrate
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Start: 0
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Length: *
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mine: mine
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Start: 0
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Length: *
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redskull: rapid
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Start: 0
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Length: *
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cloak: cloakcrate
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Start: 0
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Length: *
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levelup: levelup
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Start: 0
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Length: *
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Tick: 200
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atomicup:
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idle:
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Start: 0
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Length: *
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atomicdn:
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idle:
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Start: 0
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Length: *
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atomic:
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up: atomicup
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Start: 0
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Length: *
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down: atomicdn
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Start: 0
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Length: *
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ionsfx:
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idle:
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Start: 0
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Length: *
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Offset: 0, -78
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ZOffset: 1
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bomblet:
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idle:
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Start: 0
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Length: *
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mpspawn:
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idle:
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Start: 0
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Length: *
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waypoint:
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idle:
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Start: 0
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Length: *
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clock:
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idle: hclock
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Start: 0
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Length: *
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pips:
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pip-empty:
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Start: 0
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pip-green:
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Start: 1
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pip-yellow:
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Start: 2
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pip-gray:
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Start: 3
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pip-red:
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Start: 4
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pip-blue:
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Start: 5
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groups: pdigits
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Start: 0
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Length: *
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overlay:
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build-valid-desert:
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Start: 0
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build-valid-snow:
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Start: 2
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build-valid-temperat:
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Start: 0
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build-valid-winter:
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Start: 0
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build-invalid:
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Start: 1
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target-select:
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Start: 3
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target-valid-desert:
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Start: 0
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target-valid-snow:
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Start: 2
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target-valid-temperat:
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Start: 0
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target-valid-winter:
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Start: 0
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target-invalid:
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Start: 1
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powerdown:
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disabled: speed
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Start: 3
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poweroff:
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offline:
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Start: 0
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Length: *
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Tick: 160
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icon:
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airstrike: bombicnh
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Start: 0
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ioncannon: ionicnh
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Start: 0
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abomb: atomicnh
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Start: 0
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moveflsh:
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idle:
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Start: 0
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Length: *
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Tick: 80
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resources:
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ti1: ti1
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Length: *
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ti2: ti2
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Length: *
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ti3: ti3
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Length: *
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ti4: ti4
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Length: *
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ti5: ti5
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Length: *
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ti6: ti6
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Length: *
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ti7: ti7
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Length: *
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ti8: ti8
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Length: *
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ti9: ti9
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Length: *
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ti10: ti10
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Length: *
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ti11: ti11
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Length: *
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ti12: ti12
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Length: *
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bti1: bti1
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Length: *
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bti2: bti2
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Length: *
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bti3: bti3
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Length: *
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bti4: bti4
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Length: *
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bti5: bti5
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Length: *
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bti6: bti6
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Length: *
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bti7: bti7
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Length: *
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bti8: bti8
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Length: *
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bti9: bti9
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Length: *
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bti10: bti10
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Length: *
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bti11: bti11
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Length: *
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bti12: bti12
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Length: * |