Commit Graph

28 Commits

Author SHA1 Message Date
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
7d1931cd80 Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
Paul Chote
dcbef51ba0 Move ion cannon z offset to sequences. 2013-07-15 20:58:03 +12:00
Paul Chote
e741e83fd4 Convert IonCannon to world coords. 2013-07-08 21:52:26 +12:00
Paul Chote
90d7f230ed Move RallyPoint offset into sequences. 2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
reaperrr
d4b21ce206 removing tech center sequence duplicate.
there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
Matthias Mailänder
b818f85b38 per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
psydev
21bdc6afa5 changed orca missile trail from smokey to fb4 2013-04-01 23:20:20 -07:00
Matthias Mailänder
f0876828f4 fixes #2791 don't crash on powerdown hotkey when playing cnc 2013-03-20 11:54:15 +01:00
psydev
d0669823a2 changing name of big_poof, for consistency
Changed "big_poof" to simply "poof". 

The word "big" will only appear if there are small, medium and large versions of the explosion.
Otherwise, it will just be "explosion" and "small_explosion".
2013-02-09 15:26:41 -08:00
psydev
f1019ab332 [cnc] added names for explosions
Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly.
Also included some explosions from the C&C Content which were not in use and did not have names.
2013-02-06 12:21:04 -08:00
psydev
6291c8396b cnc - add new explosion: chemball 2012-05-06 19:59:53 +12:00
Chris Forbes
c4916bd997 #2038 fixed - add shadow to crates on the ground 2012-04-24 19:17:41 +12:00
Chris Forbes
c3a6674da0 fix bogus sequences in cnc 2011-12-09 20:28:26 +13:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
9cbf372698 Use new reveal-map and heal crate effects. Fixes #977. 2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108 Use new cloak crate effect 2011-07-01 00:08:43 +12:00
Paul Chote
e2bd20f888 Reorder sequence loading to save batches 2011-05-21 17:26:18 +12:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Paul Chote
d559b5cdb7 Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor. 2010-11-27 14:54:29 +13:00
Paul Chote
5a3ccdf0c5 fix ssm launcher rockets 2010-10-13 19:57:52 +13:00
Paul Chote
a594e9f830 Move the sequences files into their own dir. 2010-09-09 20:31:53 +12:00