Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/PerfDebugLogic.cs
RoosterDragon 43f339b91e Fix FPS counter showing initial high figure.
When the widget is created, use the current frame as reference rather than always using zero. That avoids the first FPS reading from a new widget calculating as if all frames rendered since the game started occurred in the first second.
2023-11-15 19:04:35 +02:00

1.9 KiB