Files
OpenRA/mods/d2k/weapons.yaml
2015-05-03 12:55:32 +03:00

762 lines
14 KiB
YAML

LMG:
ReloadDelay: 20
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
DeathType: 4
Versus:
Wood: 25
Light: 40
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
Bazooka:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 160
Arm: 2
Inaccuracy: 96
Image: RPG
RateOfTurn: 5
Trail: bazooka_trail
TrailInterval: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
DeathType: 3
ValidTargets: Ground
Versus:
None: 10
Wood: 75
Light: 60
Heavy: 90
Concrete: 40
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
ReloadDelay: 100
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c896
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
DeathType: 4
Versus:
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Vulcan:
ReloadDelay: 30
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
DeathType: 4
ValidTargets: Ground
Versus:
Wood: 0
Light: 60
Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
Slung:
ReloadDelay: 60
Delay: 5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 320
Blockable: false
Shadow: yes
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
DeathType: 3
ValidTargets: Ground
Versus:
None: 0
Wood: 75
Light: 40
Heavy: 90
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
HMG:
ReloadDelay: 30
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
DeathType: 4
Versus:
Wood: 15
Light: 45
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
HMGo:
ReloadDelay: 30
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
DeathType: 4
Versus:
Wood: 15
Light: 45
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
QuadRockets:
ReloadDelay: 40
Burst: 2
BurstDelay: 25
Range: 7c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Inaccuracy: 96
Image: RPG
RateOfTurn: 10
Trail: bazooka_trail2
TrailInterval: 1
Speed: 256
RangeLimit: 40
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
DeathType: 3
ValidTargets: Ground, Air
Versus:
None: 35
Wood: 45
Light: 100
Heavy: 100
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
TurretGun:
ReloadDelay: 35
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 704
Blockable: false
Shadow: no
Inaccuracy: 288
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
DeathType: 3
Versus:
None: 50
Wood: 75
Light: 100
Concrete: 65
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
TowerMissile:
ReloadDelay: 35
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Bullet
Blockable: false
Shadow: yes
Inaccuracy: 384
Image: MISSILE2
Trail: large_trail
TrailInterval: 1
Speed: 298
Angle: 90
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
DeathType: 1
ValidTargets: Ground, Air
Versus:
None: 50
Wood: 45
Light: 100
Heavy: 50
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
90mm:
ReloadDelay: 50
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 3
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
90mma:
ReloadDelay: 50
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 3
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
DevBullet:
ReloadDelay: 50
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 640
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
DeathType: 3
Versus:
None: 100
Wood: 50
Light: 100
Heavy: 100
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: shockwave
227mm:
ReloadDelay: 100
Range: 10c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 320
Blockable: false
Shadow: yes
Inaccuracy: 1c416
Angle: 90
Image: MISSILE2
Trail: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
DeathType: 3
ValidTargets: Ground
Versus:
None: 20
Wood: 50
Light: 100
Heavy: 50
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
NerveGasMissile:
ReloadDelay: 120
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 384
Blockable: false
Shadow: yes
Angle: 90
Inaccuracy: 1c96
Image: MISSILE
Trail: deviator_trail
TrailPalette: player
TrailUsePlayerPalette: true
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
Versus:
None: 0
Wood: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: deviator
ExplosionPalette: player
UsePlayerPalette: true
ImpactSound: EXPLSML2.WAV
Warhead@4OwnerChange: ChangeOwner
Range: 1c0
Duration: 750
155mm:
ReloadDelay: 75
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 256
Blockable: false
Shadow: yes
Angle: 62
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
DeathType: 1
Versus:
None: 100
Wood: 80
Light: 75
Heavy: 50
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG3.WAV
Sound:
ReloadDelay: 100
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
BeamDuration: 8
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
DeathType: 2
Versus:
None: 60
Wood: 85
Light: 80
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne
ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
DeathType: 4
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
Heal:
ReloadDelay: 160
Range: 4c0
Report:
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
DeathType: 4
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
WormJaw:
ReloadDelay: 10
Range: 3c0
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
Versus:
Wood: 0
Concrete: 0
ParaBomb:
ReloadDelay: 10
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
ReloadDelay: 2
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 640
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 20
Wood: 100
Light: 30
Heavy: 20
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery
ImpactSound: NAPALM1.WAV
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
Atomic:
Warhead@1Dam: SpreadDamage
Spread: 2c0
Damage: 180
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead@1Dam: SpreadDamage
Spread: 1c576
Damage: 80
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 20
Wood: 75
Light: 25
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 40
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 204
Blockable: false
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
DeathType: 1
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Weathering:
ReloadDelay: 100
Warhead@1Dam: SpreadDamage
Damage: 5
Shrapnel:
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
Speed: 50, 125
Blockable: false
Angle: 91, 264
Inaccuracy: 416
Image: bombs
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
DeathType: 1
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 1
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV