Commit Graph

98 Commits

Author SHA1 Message Date
penev92
76a3b9c3b7 Add sandworm attack sound 2015-05-03 12:55:32 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
883e3822c6 Tweak D2k artillery missiles speed and angle.
Additionally, remove bogus properties (leftovers from projectile change)
2015-04-01 22:01:25 +02:00
reaperrr
6f244d5e3c Fix D2k missile trails and deviator explosion 2015-03-27 13:59:34 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
abcdefg30
72a8951738 Fix sardaukars targeting air units 2015-01-06 11:43:11 +01:00
Matthias Mailänder
9e650adef8 implement Ordos nerve gas missiles as warheads
closes #2838
2014-12-14 16:03:16 +01:00
Oliver Brakmann
4956bc9213 Add min range to bazookas
Fixes #7000
2014-11-25 22:08:33 +01:00
reaperrr
1b53b23663 Fixes mines and explosion crates not damaging crusher/collector 2014-09-28 23:10:29 +02:00
reaperrr
80b03dc624 Fix D2k infantry death sequences. 2014-08-31 00:05:14 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
reaperrr
a69f5857e6 Removes Missile-shadow-related bitrot. 2014-07-06 14:46:05 +02:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Paul Chote
52e27f036a Add buildable concrete and weathering to D2k. Fixes #2249. 2014-03-18 15:46:07 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
37ea791841 added the Atreides grenadier 2013-12-15 13:07:26 +01:00
Matthias Mailänder
b875e9f0a2 remove bit-rotted Proxmity trait 2013-11-15 14:32:18 +01:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
reaperrr
ba2cb14c5c Explosion sound changes.
Significantly reduced use of expllg3 and explsml2, more variety, fixed one missing extension.
2013-08-19 14:46:54 +02:00
reaperrr
33ffb41384 Several visual weapon fixes.
- adds visible projectiles to tanks, gun turret and siege tank weapons.
- fixed devastator bullet.
- quad now uses RPG projectile.
- reduced the overuse of large artillery explosions.
- removed some useless WaterExplosions.
- gave deviator missile its own explosion animation.
- tank cannons now cause the same explosion as in d2k.
2013-08-19 14:43:16 +02:00
Matthias Mailänder
9950706cb1 cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c removed legacy 90mm SHP trails
they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
f7abeddaad give the d2k tower rockets an angle
as the turrets points upwards
2013-08-14 07:57:23 +02:00
Matthias Mailänder
5f3dc49e50 added some missing file endings to hidden d2k weapon sounds 2013-06-30 20:41:48 +02:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
reaperrr
92d72cc725 fixing d2k mod Sound weapon
I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
2013-05-29 22:21:44 +03:00
psydev
89933b358f increase damage of siege tanks vs. turrets
For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
psydev
490230027c made tanks do 100% vs. light
tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c438534a4a deviator weapon fixed 2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b siege tank weapon inc. vs light, 50% -> 75% 2013-05-08 11:02:52 -07:00
psydev
ef81d429f7 Reduce rocket tank's inaccuracy 2013-05-08 11:02:32 -07:00
psydev
a79d422d96 adjusted rocket tank
Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.

Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded improved siegetank weapon vs. heavy armor & buildings
This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.

damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
b94c20b2f5 reduced range of tower missile
Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
53ff1ca723 general fix-ups. 2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f added bigboom; made explosions better fits 2013-05-04 21:10:12 +12:00
psydev
a2382ce9b2 devastator gfx; & sonic weapons str. Fire fixed. 2013-05-04 20:59:45 +12:00
psydev
23025df697 nerf tower missile vs. infantry
Due to blast radius was too good at wiping out infantry before they got even close. 
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
psydev
53502742a8 increase spread of tank shell
Right now they're too easily bogged down by infantry. 

Bazookas remain a strong counter for tanks.
2013-04-30 17:14:14 -07:00
psydev
0fcef9b18c Artillery shell buffed vs. concrete 2013-04-29 23:22:54 -07:00
psydev
5461d2d4aa fixed oversight from previous change to atreides tank gun 2013-04-29 23:20:41 -07:00
psydev
cfe55033d5 tank buffed vs. infantry 2013-04-29 23:19:14 -07:00