Robert 4d4f1d6068 Avoid null vectors when making colors valid
If the picked color and a forbidden color are identical (like
if they both picked the same palette color and in the special case
when a picked color is outside of the allowed range and the method
returns the picked color as the forbidden color),
the vector between them is zero and the maths for adjusting
the color fails by hitting the iteration limit. This changes
the zero vector to the smallest possible vector in order to
avoid the issue.

This can result in some seriously close adjustments in the case of
picking identical palette colors, which might
be undesirable compared to picking a new palette color.
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

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