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OpenRA/OpenRA.Mods.RA/Crates
History
Paul Chote 935b829532 Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
..
CloakCrateAction.cs
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
ExplodeCrateAction.cs
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
GiveCashCrateAction.cs
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
GiveMcvCrateAction.cs
fix MCV crate not being given if normal SelectionShares was zero
2013-03-31 20:53:15 +13:00
GiveUnitCrateAction.cs
fix MCV crate not being given if normal SelectionShares was zero
2013-03-31 20:53:15 +13:00
HealUnitsCrateAction.cs
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
HideMapCrateAction.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
LevelUpCrateAction.cs
fix #1083 -- allow rank crate to give multiple levels
2011-10-04 23:19:41 +13:00
RevealMapCrateAction.cs
Introducing per-player shrouds.
2012-12-13 15:16:56 -08:00
SupportPowerCrateAction.cs
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
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