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5b017cee58ad3ee14902cd5e3821f92610df2b0b
OpenRA/OpenRA.Mods.RA/Traits
History
Paul Chote ef2f9cbafa Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
..
Attack
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
Buildings
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Infiltration
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
PaletteEffects
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Render
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
SupportPowers
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Chronoshiftable.cs
Fix some spellings.
2015-11-27 16:19:59 +00:00
Cloneable.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
DemoTruck.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Disguise.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
GpsRemoveFrozenActor.cs
Add a GpsRemoveFrozenActor trait
2015-08-22 21:36:30 +02:00
HarvesterHuskModifier.cs
Move refinery and harvester logic to Mods.Common;
2015-02-06 13:23:07 +02:00
MadTank.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Mine.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
Minelayer.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
PortableChrono.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
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