AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
284 lines
4.8 KiB
YAML
284 lines
4.8 KiB
YAML
CONYARDA:
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Inherits: ^CONYARD
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Buildable:
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Owner: atreides
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Transforms:
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IntoActor: mcva
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Offset:1,1
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Facing: 270
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ProductionQueue@Building:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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ProductionQueue@Defense:
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QueuedAudio: AI_BUILD.AUD
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OnHoldAudio: AI_HOLD.AUD
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ReadyAudio: AI_BDRDY.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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PWRA:
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Inherits: ^POWER
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Buildable:
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Prerequisites: conyarda
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Owner: atreides
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GUNTOWERA:
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Inherits: ^GUNTOWER
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Buildable:
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Prerequisites: conyarda
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Owner: atreides
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ROCKETTOWERA:
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Inherits: ^ROCKETTOWER
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Buildable:
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Prerequisites: radara
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Owner: atreides
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WALLA:
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Inherits: ^WALL
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Buildable:
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Prerequisites: conyarda
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Owner: atreides
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REFA:
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Inherits: ^REFINERY
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Buildable:
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Prerequisites: pwra
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Owner: atreides
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RenderBuildingWarFactory:
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Image: REFA
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FreeActor:
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Actor: HARVESTERA
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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HARVESTERA:
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Inherits: ^HARVESTER
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Buildable:
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Prerequisites: heavya,refa
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Owner: atreides
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RenderUnit:
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Image: HARVESTER
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TRIKEA:
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Inherits: ^TRIKE
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderUnit:
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Image: TRIKE
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QUADA:
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Inherits: ^QUAD
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderUnit:
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Image: QUAD
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SIEGETANKA:
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Inherits: ^SIEGETANK
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Buildable:
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Prerequisites: heavya, radara
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Owner: atreides
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RenderUnit:
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Image: SIEGETANK
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MISSILETANKA:
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Inherits: ^MISSILETANK
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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RenderUnit:
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Image: MISSILETANK
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CARRYALLA:
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Inherits: ^CARRYALL
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Buildable:
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Prerequisites: hightecha
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BuiltAt: hightecha
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Owner: atreides
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RenderUnit:
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Image: CARRYALL
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BARRA:
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Inherits: ^BARRACKS
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Buildable:
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Prerequisites: pwra
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Owner: atreides
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ProductionQueue@Infantry:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HIGHTECHA:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radara
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Owner: atreides
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ProductionQueue@Plane:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RESEARCHA:
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Inherits: ^RESEARCH
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Buildable:
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Prerequisites: radara,heavya
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Owner: atreides
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PALACEA:
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Inherits: ^PALACE
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Buildable:
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Prerequisites: researcha
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Owner: atreides
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SILOA:
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Inherits: ^SILO
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Buildable:
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Prerequisites: refa
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Owner: atreides
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LIGHTA:
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Inherits: ^LIGHT
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Buildable:
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Prerequisites: refa
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Owner: atreides
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RenderBuildingWarFactory:
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Image: LIGHTA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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HEAVYA:
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Inherits: ^HEAVY
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Buildable:
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Prerequisites: lighta
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Owner: atreides
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RenderBuildingWarFactory:
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Image: HEAVYA
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ProductionQueue@Vehicle:
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ReadyAudio: AI_UNRDY.AUD
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QueuedAudio:AI_TRAIN.AUD
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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RADARA:
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Inherits: ^RADAR
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Buildable:
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Prerequisites: barra
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Owner: atreides
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STARPORTA:
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Inherits: ^STARPORT
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Buildable:
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Prerequisites: radara
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Owner: atreides
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ProductionAirdrop:
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ReadyAudio: AI_REINF.AUD
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ProductionQueue@Vehicle:
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QueuedAudio: AI_ORDER.AUD
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ReadyAudio:
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OnHoldAudio: AI_HOLD.AUD
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CancelledAudio: AI_CANCL.AUD
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BlockedAudio: AI_NROOM.AUD
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REPAIRA:
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Inherits: ^REPAIR
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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MCVA:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavya,repaira
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Owner: atreides
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Transforms:
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Facing: 10
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IntoActor: conyarda
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Offset:-1,-1
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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COMBATA:
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Inherits: ^COMBAT
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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SONICTANK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 15
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Prerequisites: heavya,researcha
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Owner: atreides
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Valued:
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Cost: 1500
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Tooltip:
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Name: Sonic Tank
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Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks
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Selectable:
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Bounds: 30,30
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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Speed: 8
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RevealsShroud:
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Range: 7
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RenderUnit:
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AttackFrontal:
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PrimaryWeapon: TTankZap
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PrimaryOffset: 0,0,0,-5
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AutoTarget:
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FREMEN:
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Inherits: ^Infantry
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Valued:
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Cost: 800
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Tooltip:
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Name: Fremen
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Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: atreides
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Prerequisites: palacea
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Selectable:
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Bounds: 12,17,0,0
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Voice: FremenVoice
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Mobile:
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Speed: 5
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Health:
|
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HP: 200
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Passenger:
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RevealsShroud:
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Range: 6
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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PrimaryWeapon: Sniper
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RenderInfantryProne:
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-RenderInfantry:
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TakeCover:
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Cloak:
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InitialDelay: 125
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CloakDelay: 125
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CloakSound: STEALTH1.aud
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UncloakSound: STEALTH2.aud |