AttackLoyalty for d2k Deviator which captures units also shooting a fake missile (see issue #2251) CaptureActor now supports Generals styles gameplay but is disabled by default (see issue #2274) fixes the annoyance that engineers will not take the shortest root to the building by the way removing ProvidesCustomPrerequisite because it's tooltip messages relies on hardcoded hacks
214 lines
3.7 KiB
YAML
214 lines
3.7 KiB
YAML
^MCV:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 110
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Mobile Construction Vehicle
|
|
Description: Deploys into another Construction Yard.\n Unarmed
|
|
Icon: mcvicon
|
|
Selectable:
|
|
Priority: 3
|
|
Bounds: 42,42
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: crate, infantry
|
|
RevealsShroud:
|
|
Range: 4
|
|
MustBeDestroyed:
|
|
BaseBuilding:
|
|
-AttackMove:
|
|
Transforms:
|
|
TransformSounds: BUILD1.aud
|
|
|
|
^HARVESTER:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 10
|
|
Valued:
|
|
Cost: 1100
|
|
Tooltip:
|
|
Name: Spice Harvester
|
|
Description: Collects Spice for processing.\n Unarmed
|
|
Icon: harvestericon
|
|
Selectable:
|
|
Priority: 7
|
|
Bounds: 42,42
|
|
Harvester:
|
|
Capacity: 20
|
|
Resources: Spice
|
|
UnloadTicksPerBale: 1
|
|
# How far away from our linked refinery to find resources (in cells):
|
|
SearchFromProcRadius: 24
|
|
# How far away from last harvest order location to find more resources (in cells):
|
|
SearchFromOrderRadius: 12
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: crate, infantry
|
|
RenderUnit:
|
|
RevealsShroud:
|
|
Range: 4
|
|
-AttackMove:
|
|
|
|
^TRIKE:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 15
|
|
Valued:
|
|
Cost: 200
|
|
Tooltip:
|
|
Name: Scout Trike
|
|
Description: Weak Scout.\n Decent vs. Infantry
|
|
Icon: trikeicon
|
|
Selectable:
|
|
Bounds: 24,24
|
|
Health:
|
|
HP: 75
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 15
|
|
Speed: 20
|
|
RevealsShroud:
|
|
Range: 8
|
|
RenderUnit:
|
|
AttackFrontal:
|
|
PrimaryWeapon: M60mg
|
|
PrimaryOffset: 0,0,0,-4
|
|
AutoTarget:
|
|
|
|
^QUAD:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Valued:
|
|
Cost: 400
|
|
Tooltip:
|
|
Name: Quad
|
|
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
|
|
Icon: quadicon
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 13
|
|
RevealsShroud:
|
|
Range: 7
|
|
RenderUnit:
|
|
AttackFrontal:
|
|
PrimaryWeapon: QuadRockets
|
|
PrimaryOffset: 0,0,0,-2
|
|
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
|
|
AutoTarget:
|
|
Selectable:
|
|
Bounds: 24,24
|
|
|
|
^COMBAT:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 60
|
|
Valued:
|
|
Cost: 850
|
|
Tooltip:
|
|
Name: Combat Tank
|
|
Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 450
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: crate, infantry
|
|
RevealsShroud:
|
|
Range: 5
|
|
Turreted:
|
|
ROT: 5
|
|
AttackTurreted:
|
|
PrimaryWeapon: 90mm
|
|
PrimaryRecoil: 3
|
|
PrimaryRecoilRecovery: 0.9
|
|
RenderUnitTurreted:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Selectable:
|
|
Bounds: 30,30
|
|
|
|
^SIEGETANK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 80
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Siege Tank
|
|
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
Icon: siegetankicon
|
|
Health:
|
|
HP: 75
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: crate, infantry
|
|
RevealsShroud:
|
|
Range: 5
|
|
Turreted:
|
|
ROT: 5
|
|
AttackTurreted:
|
|
PrimaryWeapon: 155mm
|
|
PrimaryRecoil: 3
|
|
PrimaryRecoilRecovery: 0.9
|
|
RenderUnitTurreted:
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
Chance: 75
|
|
AutoTarget:
|
|
Selectable:
|
|
Bounds: 30,30
|
|
|
|
^MISSILETANK:
|
|
Inherits: ^Tank
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Missile Tank
|
|
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
Icon: missiletankicon
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 50
|
|
Mobile:
|
|
Speed: 6
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 6
|
|
RenderUnit:
|
|
AttackFrontal:
|
|
PrimaryWeapon: 227mm
|
|
PrimaryOffset: 0,6,0,-3
|
|
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
|
|
AutoTarget:
|
|
Selectable:
|
|
Bounds: 30,30 |