Files
OpenRA/mods/d2k/rules/vehicles.yaml
Matthias Mailänder e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00

214 lines
3.7 KiB
YAML

^MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Icon: mcvicon
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 6
Crushes: crate, infantry
RevealsShroud:
Range: 4
MustBeDestroyed:
BaseBuilding:
-AttackMove:
Transforms:
TransformSounds: BUILD1.aud
^HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Valued:
Cost: 1100
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing.\n Unarmed
Icon: harvestericon
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
Capacity: 20
Resources: Spice
UnloadTicksPerBale: 1
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: crate, infantry
RenderUnit:
RevealsShroud:
Range: 4
-AttackMove:
^TRIKE:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Valued:
Cost: 200
Tooltip:
Name: Scout Trike
Description: Weak Scout.\n Decent vs. Infantry
Icon: trikeicon
Selectable:
Bounds: 24,24
Health:
HP: 75
Armor:
Type: Light
Mobile:
ROT: 15
Speed: 20
RevealsShroud:
Range: 8
RenderUnit:
AttackFrontal:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
AutoTarget:
^QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Valued:
Cost: 400
Tooltip:
Name: Quad
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
Icon: quadicon
Health:
HP: 120
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 13
RevealsShroud:
Range: 7
RenderUnit:
AttackFrontal:
PrimaryWeapon: QuadRockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
AutoTarget:
Selectable:
Bounds: 24,24
^COMBAT:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Valued:
Cost: 850
Tooltip:
Name: Combat Tank
Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 450
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: crate, infantry
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 90mm
PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.9
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 30,30
^SIEGETANK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Valued:
Cost: 600
Tooltip:
Name: Siege Tank
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: siegetankicon
Health:
HP: 75
Armor:
Type: Light
Mobile:
Speed: 6
Crushes: crate, infantry
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 155mm
PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.9
RenderUnitTurreted:
Explodes:
Weapon: UnitExplode
Chance: 75
AutoTarget:
Selectable:
Bounds: 30,30
^MISSILETANK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Missile Tank
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: missiletankicon
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Mobile:
Speed: 6
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 6
RenderUnit:
AttackFrontal:
PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
AutoTarget:
Selectable:
Bounds: 30,30