Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithSpriteControlGroupDecoration.cs
Matthias Mailänder 725a5d44eb Split SelectionDecorations control group rendering into
WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00

82 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Renders Ctrl groups using pixel art.")]
public class WithSpriteControlGroupDecorationInfo : ITraitInfo
{
[PaletteReference] public readonly string Palette = "chrome";
public readonly string Image = "pips";
[Desc("Sprite sequence used to render the control group 0-9 numbers.")]
[SequenceReference("Image")] public readonly string GroupSequence = "groups";
[Desc("Manual offset in screen pixel.")]
public readonly int2 ScreenOffset = new int2(9, 5);
public object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); }
}
public class WithSpriteControlGroupDecoration : IPostRenderSelection
{
public readonly WithSpriteControlGroupDecorationInfo Info;
readonly Actor self;
readonly Animation pipImages;
public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info)
{
this.self = self;
Info = info;
pipImages = new Animation(self.World, Info.Image);
}
IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
{
if (self.World.FogObscures(self))
yield break;
if (self.Owner != wr.World.LocalPlayer)
yield break;
var b = self.VisualBounds;
var pos = wr.ScreenPxPosition(self.CenterPosition);
var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
var pal = wr.Palette(Info.Palette);
foreach (var r in DrawControlGroup(wr, self, tl, pal))
yield return r;
}
IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition, PaletteReference palette)
{
var group = self.World.Selection.GetControlGroupForActor(self);
if (group == null)
yield break;
pipImages.PlayFetchIndex(Info.GroupSequence, () => (int)group);
var pos = basePosition - (0.5f * pipImages.Image.Size.XY).ToInt2() + Info.ScreenOffset;
yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pos, 0, palette, 1f);
}
}
}