Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/CheckSequenceSprites.cs
Paul Chote 7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00

54 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.UtilityCommands
{
class CheckSequenceSprites : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--check-sequence-sprites"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
[Desc("Check the sequence definitions for missing sprite files.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
var modData = Game.ModData = utility.ModData;
var failed = false;
foreach (var kv in modData.DefaultSequences)
{
Console.WriteLine("Tileset: " + kv.Key);
foreach (var image in kv.Value.Images)
{
foreach (var sequence in kv.Value.Sequences(image))
{
var s = kv.Value.GetSequence(image, sequence) as FileNotFoundSequence;
if (s != null)
{
Console.WriteLine("\tSequence `{0}.{1}` references sprite `{2}` that does not exist.", image, sequence, s.Filename);
failed = true;
}
}
}
}
if (failed)
Environment.Exit(1);
}
}
}