Files
OpenRA/OpenRA.Game/Map/ActorInitializer.cs
2020-05-28 19:04:53 +02:00

112 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
public interface IActorInitializer
{
World World { get; }
T GetOrDefault<T>(TraitInfo info) where T : IActorInit;
T Get<T>(TraitInfo info) where T : IActorInit;
U GetValue<T, U>(TraitInfo info) where T : IActorInit<U>;
U GetValue<T, U>(TraitInfo info, U fallback) where T : IActorInit<U>;
bool Contains<T>(TraitInfo info) where T : IActorInit;
}
public class ActorInitializer : IActorInitializer
{
public readonly Actor Self;
public World World { get { return Self.World; } }
internal TypeDictionary Dict;
public ActorInitializer(Actor actor, TypeDictionary dict)
{
Self = actor;
Dict = dict;
}
public T GetOrDefault<T>(TraitInfo info) where T : IActorInit
{
return Dict.GetOrDefault<T>();
}
public T Get<T>(TraitInfo info) where T : IActorInit
{
var init = GetOrDefault<T>(info);
if (init == null)
throw new InvalidOperationException("TypeDictionary does not contain instance of type `{0}`".F(typeof(T)));
return init;
}
public U GetValue<T, U>(TraitInfo info) where T : IActorInit<U>
{
return Get<T>(info).Value;
}
public U GetValue<T, U>(TraitInfo info, U fallback) where T : IActorInit<U>
{
var init = GetOrDefault<T>(info);
return init != null ? init.Value : fallback;
}
public bool Contains<T>(TraitInfo info) where T : IActorInit { return GetOrDefault<T>(info) != null; }
}
public interface IActorInit { }
public interface IActorInit<T> : IActorInit
{
T Value { get; }
}
public class LocationInit : IActorInit<CPos>
{
[FieldFromYamlKey]
readonly CPos value = CPos.Zero;
public LocationInit() { }
public LocationInit(CPos init) { value = init; }
public CPos Value { get { return value; } }
}
public class OwnerInit : IActorInit
{
[FieldFromYamlKey]
public readonly string InternalName = "Neutral";
Player player;
public OwnerInit() { }
public OwnerInit(string playerName) { InternalName = playerName; }
public OwnerInit(Player player)
{
this.player = player;
InternalName = player.InternalName;
}
public Player Value(World world)
{
if (player != null)
return player;
return world.Players.First(x => x.InternalName == InternalName);
}
}
}