7df39f35225e5c8a53c62d75c889f17135fb593a
Prior to ef44c31a72eab61a597cf539ee4b138e94b254fe, Locomotor would be earlier in the trait initialization sequence than SpawnMapActors. Locomotor would assume no actors on the map, and register to update blocked cells when new ones were added. When SpawnMapActors created actors, Locomotor was made aware and kept up-to-date. After this commit, the initialization sequence was perturbed and SpawnMapActors would initialize first. Locomotor would assume no actors on the map and thus be unaware of these starting units, meaning those starting units would not cause blocking, allowing units to pass through them. There are two possible fixes. SpawnMapActorsInfo can initialize NotBefore<LocomotorInfo>, enforcing that actors are spawned after locomotor is ready. Or we can remove the assumption in Locomotor that the map starts empty, and have it update blocked cells on startup. The latter seems cleaner, so any other traits that may want to spawn actors don't have to be aware sequencing their initialization with the Locomotor trait, instead things would "just work".
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OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: https://www.openra.net
- Chat: #openra on Libera (web) or Discord

- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.
Join the Forum for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
EA has not endorsed and does not support this product.
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for a (now very outdated) overview of the engine.
- Read and follow our Code of Conduct.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- Download a copy of the OpenRA Mod SDK to start your own mod.
- Check the Modding Guide to create your own classic RTS.
- There exists an auto-generated Trait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our Mod DB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
License
Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.
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