7e3f90ee1d60e46d5b9c5e7fa1dbde2eace6c8b3
Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'. Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000 (experimental)
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- Read HACKING for an overview of the engine.
- To get your patches merged please adhere to the Contributing guidelines.
- Some insights on the upcoming Translation framework.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org
Modding
- There exists an incomplete Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile
Support
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