reaperrr
7e3f90ee1d
sound and explosion changes
...
Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
reaperrr
c71bdf32e1
adds artillery_explosion
...
Technically unnecessary, but using self_destruct on regular weapons in weapons.yaml might be a little confusing for modders. artillery_explosion is a more straight-forward label for art-exp1.
2013-05-16 20:52:19 +03:00
Chris Forbes
a2a3def685
Merge pull request #3291 from reaperrr/patch-2
...
Adjusting infantry run animations to speed
2013-05-15 13:50:25 -07:00
reaperrr
01e6c14025
Adjusting infantry run animations to speed
...
I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
2013-05-15 23:43:20 +03:00
Chris Forbes
ce021a4f62
Merge pull request #3283 from pchote/turret-rendering
...
Unify turret rendering traits
2013-05-15 03:30:17 -07:00
Chris Forbes
2207c391d6
Merge pull request #3265 from Mailaender/building-building-building
...
Avoid notification spam when the build palette is left-clicked
2013-05-15 03:27:54 -07:00
Chris Forbes
e97638ce86
Merge pull request #3282 from pchote/renderer-refactoring
...
Renderer refactoring - SheetBuilder
2013-05-15 03:26:16 -07:00
Paul Chote
f5d59fab22
Fix #2106 .
...
The current tilesets only use only ~3% of the
available sheet space, so a future patch may want
to look into decreasing the terrain sheet size to
save some GPU memory.
2013-05-15 20:36:30 +12:00
Paul Chote
4ebe547a05
Allow SheetBuilder to generate 1/2/4 channel sheets.
...
This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
28d4df355d
Tidy Sprite.
2013-05-15 20:18:41 +12:00
Paul Chote
891158ca44
Allow SheetBuilder to throw an exception on sheet overflow.
...
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
c13c989fe8
Allow sheet contents to be exported to bitmap.
2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92
Always store Sheet data as bytes.
2013-05-15 19:24:19 +12:00
Paul Chote
6dd62d7806
Fix Animation formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
d70a5aff6a
Tidy TileSet formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
ccbfacec62
Tidy TerrainRenderer formatting (no code changes).
2013-05-15 19:24:18 +12:00
Paul Chote
cca784752b
Make WithSpinner consistent with WithTurret.
2013-05-15 19:17:33 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Paul Chote
b7ea36b858
Merge pull request #3176 from Mailaender/travis-xbuild
...
Added xbuild to Travis configuration
2013-05-15 00:10:54 -07:00
Paul Chote
484b726373
Merge pull request #3253 from Mailaender/super-oil-derricks
...
Cleaned up the Red Alert map directory
2013-05-15 00:06:42 -07:00
Paul Chote
44336b1ea5
Merge pull request #3256 from Mailaender/debug-trait-removal
...
Removed all Debug traits
2013-05-15 00:05:44 -07:00
Paul Chote
63c71bf3f5
Merge pull request #3234 from Mailaender/ts-mix-filehashes
...
Added support for Tiberian Sun MIX filename hashes
2013-05-15 00:02:29 -07:00
Paul Chote
3500f4b3e3
Merge pull request #3193 from Mailaender/shp-ts
...
Added support for Tiberian Sun/Red Alert 2 SHP format
2013-05-14 22:29:16 -07:00
Chris Forbes
942946f1b1
Merge pull request #3266 from psydev/bleed
...
D2K - added forgotten_path map by Holloweye
2013-05-13 23:01:15 -07:00
Chris Forbes
e8db3c2e77
Merge pull request #3263 from Mailaender/alliance-checks
...
Removed inconstencies in alliance checks
2013-05-13 22:50:17 -07:00
Matthias Mailänder
c14dbb29c9
avoid notification spam when the build palette is left-clicked
...
fixes #2361
2013-05-13 23:43:37 +02:00
Matthias Mailänder
f05760b986
Don't apply palette modifiers on effects in C&C.
...
fixes #2778 unit veterancy symbol cloaking together with unit
2013-05-13 23:42:50 +02:00
Matthias Mailänder
0576937fd6
render powerdown indicator for observers
2013-05-13 23:42:50 +02:00
Matthias Mailänder
2c250ed700
fixes #3181 GPS dots not visble in spectator mode
2013-05-13 23:42:49 +02:00
Matthias Mailänder
95ec993134
Don't render unit ranks you are not supposed to see.
2013-05-13 23:42:49 +02:00
Matthias Mailänder
f4a4afbb69
make cash ticks consistent with per-player shroud and observers
2013-05-13 23:42:49 +02:00
Matthias Mailänder
05d187d327
consistent spy disguise radar color override in spectator mode
2013-05-13 23:42:49 +02:00
Matthias Mailänder
904c6b76b5
fixes #3178 invisible superpower charge bars in spectator mode
2013-05-13 23:42:49 +02:00
Chris Forbes
b301bc1d79
Merge pull request #3267 from Mailaender/ubuntu-travis
...
Tried to fix Travis CI problems
2013-05-13 04:20:02 -07:00
Chris Forbes
c9255a2873
Merge pull request #3276 from pchote/release-changelog
...
Update CHANGELOG for release-20130514.
2013-05-13 03:40:56 -07:00
Paul Chote
ca4e99993d
Update CHANGELOG for release-20130514.
...
Thanks to @Mailaender and @psydev for collating
the changes, and to eyen from IRC for copy editing.
2013-05-13 22:31:19 +12:00
Matthias Mailänder
37069652c0
fix dependency installation for Travis CI
...
looks like the Ubuntu repositories don't update automatically
2013-05-12 07:37:39 +02:00
psydev
0c12dcb3c3
added forgotten_path map by Holloweye
2013-05-11 21:30:13 -07:00
Matthias Mailänder
a606ea4a80
Merge pull request #3264 from ScottNZ/sequences
...
Remove duplicate gnrl sequences definition
2013-05-11 05:37:45 -07:00
Scott_NZ
792d61ad8c
Remove duplicate gnrl sequences definition
2013-05-12 00:35:53 +12:00
Matthias Mailänder
84d595bcde
Merge pull request #3258 from pchote/drop-desync-fix
...
Revert "Players and bots surrender on disconnect."
2013-05-10 23:56:03 -07:00
Paul Chote
426467a38f
Revert "Players and bots surrender on disconnect."
...
This reverts commit 500c24fbaf .
2013-05-11 18:34:16 +12:00
Matthias Mailänder
6aae5d2ad6
removed now redundant debug player-resource traits
2013-05-10 22:34:43 +02:00
Matthias Mailänder
e38aea276c
removed now redundant debug aircraft traits
2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Matthias Mailänder
c75f758f8d
deflated room-convergence because of the custom anti-rush rules
2013-05-10 19:23:02 +02:00
Matthias Mailänder
21775df1b8
deflated KOTH maps because of custom yaml rules
...
removed the mission building 3/4th scaling as it looked strange
2013-05-10 19:23:02 +02:00
Matthias Mailänder
0a49153dbf
deflated ice woods because of custom creep building yaml rules
2013-05-10 19:23:01 +02:00
Matthias Mailänder
e10a5e591e
deflated doughtnut-hole and stripped the abomb changes to diff
2013-05-10 19:23:01 +02:00
Matthias Mailänder
022aeec41a
deflated center of attention redux 2
...
as it has custom oil derrick rules (although not busted)
2013-05-10 19:23:01 +02:00