Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20181215/CloakRequiresConditionToPause.cs

55 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class CloakRequiresConditionToPause : UpdateRule
{
public override string Name { get { return "Change Cloak>RequiresCondition to PauseOnCondition"; } }
public override string Description
{
get
{
return "Disabling cloak trait now resets the delay to recloak to InitialCloakDelay.\n" +
"To keep the old behaviour, you should pause the trait instead.";
}
}
bool displayedMessage;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
var message = "You may want to update the result of PauseOnCondition, as this update\n" +
"just adds ! prefix to RequiresCondition's value to reverse it.";
if (!displayedMessage)
yield return message;
displayedMessage = true;
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("Cloak").Where(t => t.ChildrenMatching("RequiresCondition").Any()))
{
var rc = node.LastChildMatching("RequiresCondition");
rc.ReplaceValue("!(" + rc.Value.Value + ")");
rc.RenameKey("PauseOnCondition");
}
yield break;
}
}
}