Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
84376e4a2e1e160a2fd96e6f11f0457367fd8f4f
OpenRA/OpenRa.Game/Effects
History
Paul Chote ad78ee6b6d Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Conflicts:
	sequences.xml
2010-01-08 20:52:18 +13:00
..
Bullet.cs
fix warnings; fix small bug in Bullet; fix impossible prereqs
2010-01-08 12:18:39 +13:00
Corpse.cs
z offsets
2009-12-22 19:13:30 +13:00
DelayedAction.cs
generalized that hack into something that's probably useful
2009-12-28 19:38:21 +13:00
Explosion.cs
z offsets
2009-12-22 19:13:30 +13:00
FlashTarget.cs
flash target on attack
2010-01-07 16:35:37 +13:00
GpsSatellite.cs
GPS satellite launch animation
2010-01-08 20:49:25 +13:00
IEffect.cs
z offsets
2009-12-22 19:13:30 +13:00
InvulnEffect.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
Missile.cs
fixed 4tnk
2010-01-08 11:58:20 +13:00
MoveFlash.cs
added PaletteType enum
2009-12-23 22:24:20 +13:00
PowerDownIndicator.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
RepairIndicator.cs
use RepairIndicator rather than renderer hack
2010-01-02 17:52:24 +13:00
SatelliteLaunch.cs
GPS satellite launch animation
2010-01-08 20:49:25 +13:00
Smoke.cs
z offsets
2009-12-22 19:13:30 +13:00
TeslaZap.cs
z offsets
2009-12-22 19:13:30 +13:00
Powered by Gitea Version: 1.25.1 Page: 87ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API