Files
OpenRA/OpenRA.Mods.Common/Traits/GivesCashOnCapture.cs
Zimmermann Gyula bc1e2a7058 Revamp CashTrickler.
Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00

71 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor grant cash when captured.")]
public class GivesCashOnCaptureInfo : ConditionalTraitInfo
{
[Desc("Whether to show the cash tick indicators rising from the actor.")]
public readonly bool ShowTicks = true;
[Desc("How long to show the Amount tick indicator when enabled.")]
public readonly int DisplayDuration = 30;
[Desc("Amount of money awarded for capturing the actor.")]
public readonly int Amount = 0;
public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); }
}
public class GivesCashOnCapture : ConditionalTrait<GivesCashOnCaptureInfo>, INotifyCapture
{
readonly GivesCashOnCaptureInfo info;
public GivesCashOnCapture(GivesCashOnCaptureInfo info)
: base(info)
{
this.info = info;
}
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
if (IsTraitDisabled)
return;
var resources = newOwner.PlayerActor.Trait<PlayerResources>();
var amount = info.Amount;
if (amount < 0)
{
// Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash
amount = Math.Min(resources.Cash + resources.Resources, -amount);
resources.TakeCash(amount);
// For correct cash tick display
amount = -amount;
}
else
resources.GiveCash(amount);
if (!info.ShowTicks)
return;
self.World.AddFrameEndTask(w => w.Add(
new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration)));
}
}
}