Files
OpenRA/OpenRA.Mods.RA/TargetableUnit.cs
2013-07-10 19:22:11 +12:00

60 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class TargetableUnitInfo : ITraitInfo
{
public readonly string[] TargetTypes = { };
public virtual object Create(ActorInitializer init) { return new TargetableUnit(init.self, this); }
}
public class TargetableUnit : ITargetable
{
readonly TargetableUnitInfo info;
protected Cloak cloak;
public TargetableUnit(Actor self, TargetableUnitInfo info)
{
this.info = info;
ReceivedCloak(self);
}
// Arbitrary units can receive cloak via a crate during gameplay
public void ReceivedCloak(Actor self)
{
cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor byActor)
{
if (cloak == null || !cloak.Cloaked)
return true;
if (self.Owner.IsAlliedWith(byActor.Owner))
return true;
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
}
public virtual string[] TargetTypes { get { return info.TargetTypes; } }
public virtual IEnumerable<WPos> TargetablePositions(Actor self)
{
yield return self.CenterPosition;
}
}
}