Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
886f366926b0efa6d5b45f47f43b3375f8204da7
OpenRA/mods/ra/rules
History
reaperrr 81b8754ffa Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00
..
ai.yaml
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
aircraft.yaml
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
civilian.yaml
Added ^SpriteActor and streamlined RA defaults
2015-09-03 22:39:57 +02:00
decoration.yaml
remove actors without palette glitches, but non-sensical
2015-05-18 19:41:47 +02:00
defaults.yaml
Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00
fakes.yaml
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
husks.yaml
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
infantry.yaml
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
misc.yaml
Cut yaml duplication between anti-actor mines
2015-09-09 00:16:23 +02:00
palettes.yaml
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
player.yaml
Replace icon veterancy overlay with new artwork.
2015-08-15 20:59:52 +01:00
ships.yaml
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
structures.yaml
Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00
vehicles.yaml
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
world.yaml
Rename MPStartUnitsInfo.Races to Factions
2015-08-11 04:00:08 +03:00
Powered by Gitea Version: 1.25.4 Page: 30ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API