Files
OpenRA/mods/ts/rules/civilian-vehicles.yaml
reaperrr 882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00

226 lines
3.5 KiB
YAML

4TNK:
Inherits: ^Tank
Inherits@VOXELS: ^VoxelActor
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1700
Tooltip:
Name: Mammoth Tank
Mobile:
Speed: 56
TurnSpeed: 5
Crushes: wall, crate, infantry
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
RequiresCondition: !inside-tunnel
Turreted:
TurnSpeed: 3
Armament@PRIMARY:
Weapon: 120mmx
LocalOffset: 500,60,360, 500,-85,360
MuzzleSequence: muzzle
MuzzlePalette: effect-ignore-lighting
Armament@SECONDARY:
Weapon: MammothTusk
LocalOffset: 0,200,410, 0,-200,410
AttackTurreted:
Voice: Attack
AutoTarget:
SelfHealing:
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
WithVoxelTurret:
WithVoxelBarrel:
WithMuzzleOverlay:
^TRUCK:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 500
Tooltip:
Name: Truck
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 56
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
TRUCKA:
Inherits: ^TRUCK
TRUCKB:
Inherits: ^TRUCK
ICBM:
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 1400
Tooltip:
Name: Ballistic Missile Launcher
Health:
HP: 500
Armor:
Type: Light
Mobile:
Speed: 85
TurnSpeed: 5
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 7c0
MaxHeightDelta: 3
Transforms:
IntoActor: gaicbm
Offset: -1,-1
Facing: 96
TransformSounds:
NoTransformSounds:
Voice: Move
BUS:
Inherits: ^CivilianVoxelCrusher
Valued:
Cost: 800
Tooltip:
Name: School Bus
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 20
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
PICK:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Pickup
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 2
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
CAR:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Automobile
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 4
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
WINI:
Inherits: ^CivilianVoxelVehicle
Valued:
Cost: 800
Tooltip:
Name: Recreational Vehicle
Mobile:
TurnSpeed: 5
Speed: 113
RequiresCondition: !empdisable && !loading
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 5c0
MaxHeightDelta: 3
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
LOCOMOTIVE:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Train Locomotive
Cargo:
MaxWeight: 2
PipCount: 2
EjectOnDeath: true
TRAINCAR:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Passenger Car
Cargo:
MaxWeight: 10
PipCount: 5
EjectOnDeath: true
CARGOCAR:
Inherits: ^Train
Valued:
Cost: 800
Tooltip:
Name: Cargo Car
Cargo:
MaxWeight: 10
PipCount: 5
EjectOnDeath: true