Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8d2ec787135d296663d1344c9677d605cb27df74
OpenRA/OpenRA.Game/Map
History
Paul Chote 8d2ec78713 Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
..
ActorInitializer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ActorReference.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
CellLayerBase.cs
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
CellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
Map.cs
Add a Fluent based translation system.
2021-04-24 16:49:17 +02:00
MapCache.cs
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
MapCoordsRegion.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapGrid.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
MapPlayers.cs
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
MapPreview.cs
Fix map installation.
2021-04-21 18:57:44 +02:00
PlayerReference.cs
Add a per-player handicap option to the lobby.
2021-01-10 22:23:52 +01:00
ProjectedCellLayer.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
ProjectedCellRegion.cs
Use expression body syntax
2021-03-07 13:00:52 +00:00
TerrainInfo.cs
Replace TerrainType.CustomCursor with Mobile.TerrainCursors.
2021-05-04 11:56:23 +02:00
TileReference.cs
Add readonly to structs
2021-03-14 15:17:57 +01:00
Powered by Gitea Version: 1.25.1 Page: 148ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API