Files
OpenRA/OpenRA.Game/Map/TerrainInfo.cs

68 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileSystem;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA
{
public interface ITerrainLoader
{
ITerrainInfo ParseTerrain(IReadOnlyFileSystem fileSystem, string path);
}
public interface ITerrainInfo
{
string Id { get; }
TerrainTypeInfo[] TerrainTypes { get; }
TerrainTileInfo GetTerrainInfo(TerrainTile r);
bool TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info);
byte GetTerrainIndex(string type);
byte GetTerrainIndex(TerrainTile r);
TerrainTile DefaultTerrainTile { get; }
Color[] HeightDebugColors { get; }
IEnumerable<Color> RestrictedPlayerColors { get; }
float MinHeightColorBrightness { get; }
float MaxHeightColorBrightness { get; }
}
public class TerrainTileInfo
{
[FieldLoader.Ignore]
public readonly byte TerrainType = byte.MaxValue;
public readonly byte Height;
public readonly byte RampType;
public readonly Color MinColor;
public readonly Color MaxColor;
}
public class TerrainTypeInfo
{
public readonly string Type;
public readonly BitSet<TargetableType> TargetTypes;
public readonly HashSet<string> AcceptsSmudgeType = new HashSet<string>();
public readonly Color Color;
public readonly bool RestrictPlayerColor = false;
public TerrainTypeInfo(MiniYaml my) { FieldLoader.Load(this, my); }
}
// HACK: Temporary placeholder to avoid having to change all the traits that reference this constant.
// This can be removed after the palette references have been moved from traits to sequences.
public class TileSet
{
public const string TerrainPaletteInternalName = "terrain";
}
}