Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithSpriteTurret.cs
reaperrr 90a4fe7ca1 Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00

5.6 KiB