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90b25be1b647f173b9e3ecc1de76d308b6490b13
OpenRA/OpenRA.Mods.Cnc/Traits/Render
History
RoosterDragon 2adee1e374 Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
..
WithBuildingBib.cs
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithRoof.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeAnimation.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
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