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9606827f347f90231b5dc7fab900ec62dd381d56
OpenRA/OpenRA.Game/Traits/Render
History
Chris Forbes 82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
2010-05-14 08:16:33 +12:00
..
RenderBuilding.cs
more positional sound
2010-05-13 08:44:47 +12:00
RenderBuildingCharge.cs
positional sound!
2010-05-13 08:44:46 +12:00
RenderBuildingOre.cs
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
RenderBuildingTurreted.cs
positional sound!
2010-05-13 08:44:46 +12:00
RenderBuildingWall.cs
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
2010-05-14 08:16:33 +12:00
RenderBuildingWarFactory.cs
fixed line-endings on *.cs
2010-03-22 19:28:37 +12:00
RenderFlare.cs
added flare to paratroopers power
2010-04-12 20:06:27 +12:00
RenderInfantry.cs
accept null warheads in RenderInfantry.Damaged
2010-05-01 01:22:10 +12:00
RenderSimple.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnit.cs
moved OreRefinery into mod dll.
2010-04-04 13:28:33 +12:00
RenderUnitReload.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitRotor.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitSpinner.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitTurreted.cs
no more stateless garbage
2010-04-13 19:18:49 +12:00
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