Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
9a6602656b498e085c59851f9af7b7e1aeb7e81e
OpenRA/mods/ra/rules
History
Paul Chote 585b8dc13c Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
..
ai.yaml
…
aircraft.yaml
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
campaign-palettes.yaml
…
campaign-rules.yaml
…
campaign-tooltips.yaml
…
civilian.yaml
Remove overlapping vision ranges from RA actors.
2019-12-23 13:53:08 +01:00
decoration.yaml
…
defaults.yaml
Refactor Spin to MaximumSpinSpeed
2020-01-06 21:47:53 +00:00
disable-player-experience.yaml
…
fakes.yaml
…
husks.yaml
Remove overlapping vision ranges from RA actors.
2019-12-23 13:53:08 +01:00
infantry.yaml
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
misc.yaml
…
palettes.yaml
…
player.yaml
…
ships.yaml
Remove overlapping vision ranges from RA actors.
2019-12-23 13:53:08 +01:00
structures.yaml
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
vehicles.yaml
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
world.yaml
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Powered by Gitea Version: 1.25.4 Page: 5212ms Template: 10ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API