9dbbc239677d6b288e5f7dc6f0fee05cfb7f9aba
- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16. - Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank. - Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (
de7a837d94, #5403).
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.openra.net
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for an overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- There exists an auto-generated Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
- Fund development by creating Bounties on specific tasks.
License
Copyright 2007-2014 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.
Description
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