Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/MapChooserLogic.cs
RoosterDragon 9dbbc23967 Make map preview generation fast.
- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00

143 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class MapChooserLogic
{
string selectedUid;
// May be a subset of available maps if a mode filter is active
List<string> visibleMaps;
ScrollPanelWidget scrollpanel;
ScrollItemWidget itemTemplate;
string gameMode;
[ObjectCreator.UseCtor]
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
{
selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
scrollpanel.Layout = new GridLayout(scrollpanel);
itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");
var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
if (gameModeDropdown != null)
{
var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
var gameModes = selectableMaps
.GroupBy(m => m.Type)
.Select(g => Pair.New(g.Key, g.Count())).ToList();
// 'all game types' extra item
gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));
Func<Pair<string, int>, string> showItem =
x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => gameMode == ii.First,
() => { gameMode = ii.First; EnumerateMaps(onSelect); });
item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
return item;
};
gameModeDropdown.OnClick = () =>
gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
}
var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
if (randomMapButton != null)
{
randomMapButton.OnClick = () =>
{
var uid = visibleMaps.Random(Game.CosmeticRandom);
selectedUid = uid;
scrollpanel.ScrollToItem(uid);
};
randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
}
EnumerateMaps(onSelect);
}
void EnumerateMaps(Action<string> onSelect)
{
var maps = Game.modData.MapCache
.Where(m => m.Status == MapStatus.Available && m.Map.Selectable)
.Where(m => m.Type == gameMode || gameMode == null)
.OrderBy(m => m.PlayerCount)
.ThenBy(m => m.Title);
scrollpanel.RemoveChildren();
foreach (var loop in maps)
{
var preview = loop;
// Access the minimap to trigger async generation of the minimap.
preview.GetMinimap();
var item = ScrollItemWidget.Setup(preview.Uid, itemTemplate, () => selectedUid == preview.Uid, () => selectedUid = preview.Uid, () => { Ui.CloseWindow(); onSelect(preview.Uid); });
item.IsVisible = () => item.RenderBounds.IntersectsWith(scrollpanel.RenderBounds);
var titleLabel = item.Get<LabelWidget>("TITLE");
titleLabel.GetText = () => preview.Title;
var previewWidget = item.Get<MapPreviewWidget>("PREVIEW");
previewWidget.IgnoreMouseOver = true;
previewWidget.IgnoreMouseInput = true;
previewWidget.Preview = () => preview;
var detailsWidget = item.GetOrNull<LabelWidget>("DETAILS");
if (detailsWidget != null)
detailsWidget.GetText = () => "{0} ({1} players)".F(preview.Type, preview.PlayerCount);
var authorWidget = item.GetOrNull<LabelWidget>("AUTHOR");
if (authorWidget != null)
authorWidget.GetText = () => "Created by {0}".F(preview.Author);
var sizeWidget = item.GetOrNull<LabelWidget>("SIZE");
if (sizeWidget != null)
{
var size = preview.Bounds.Width + "x" + preview.Bounds.Height;
var numberPlayableCells = preview.Bounds.Width * preview.Bounds.Height;
if (numberPlayableCells >= 120 * 120) size += " (Huge)";
else if (numberPlayableCells >= 90 * 90) size += " (Large)";
else if (numberPlayableCells >= 60 * 60) size += " (Medium)";
else size += " (Small)";
sizeWidget.GetText = () => size;
}
scrollpanel.AddChild(item);
}
visibleMaps = maps.Select(m => m.Uid).ToList();
if (visibleMaps.Contains(selectedUid))
scrollpanel.ScrollToItem(selectedUid);
}
}
}