238 lines
4.2 KiB
YAML
238 lines
4.2 KiB
YAML
#TODO: Currently only uses the Atreides voices.
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Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: AI_BUILD.AUD
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ReadyAudio: AI_BDRDY.AUD
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: AI_BUILD.AUD
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ReadyAudio: AI_BDRDY.AUD
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ClassicProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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SupportPowerManager:
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ConquestVictoryConditions:
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WinNotification:AI_MWIN.AUD
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LoseNotification:AI_MFAIL.AUD
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PowerManager:
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AllyRepair:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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# HackyAI@EasyAI:
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# Name:Easy AI
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# BuildingFractions:
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# refa: 30%
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# refh: 30%
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# powra: 35%
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# powrh: 35%
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# barra: 1%
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# barrh: 1%
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# lighta: 1%
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# lighth: 1%
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# heavya: 1%
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# heavyh: 1%
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# researcha: 1%
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# researchh: 1%
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# repaira: 0.1%
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# radara: 10%
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# UnitsToBuild:
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# trike: 30%
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# quad: 40%
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# siege: 15%
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# combata: 70%
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# combath: 70%
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# sonic: 25%
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# devast: 25%
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# SquadSize: 10
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PlayerColorPalette:
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BasePalette: d2k
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PaletteFormat: d2k
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DebugResourceCash:
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DebugResourceOre:
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DebugResourceOreCapacity:
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-GpsWatcher:
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BaseAttackNotifier:
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World:
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OpenWidgetAtGameStart:
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Widget: INGAME_ROOT
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ObserverWidget: OBSERVER_ROOT
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ScreenShaker:
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-WaterPaletteRotation:
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NukePaletteEffect:
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-LightPaletteRotator:
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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CrateSpawner:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: 0
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PaletteFromCurrentTileset:
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Name: terrain
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PaletteFromFile@d2k:
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Name: d2k
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Filename: d2k.pal
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PaletteFromFile@chrome:
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Name: chrome
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Filename: d2k.pal
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ColorPickerPaletteModifier:
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@Atreides:
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Name: Atreides
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Race: atreides
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Country@Harkonnen:
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Name: Harkonnen
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Race: harkonnen
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Country@Ordos:
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Name: Ordos
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Race: ordos
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# BibLayer:
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ResourceLayer:
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# ResourceType@spice:
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# ResourceType: 1
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# Palette: d2k
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# SpriteNames: spice #?
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# ValuePerUnit: 25
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# Name: Spice
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# PipColor: Yellow
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# AllowedTerrainTypes: Sand
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# AllowUnderActors: false
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# SmudgeLayer@SCORCH:
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# Type:Scorch
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# SmokePercentage:50
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# Types:sc1,sc2,sc3,sc4,sc5,sc6
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# Depths:1,1,1,1,1,1
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# SmudgeLayer@CRATER:
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# Type:Crater
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# Types:cr1,cr2,cr3,cr4,cr5,cr6
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# Depths:5,5,5,5,5,5
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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SpawnMPUnits@atreides:
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InitialUnit: mcva
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Faction: atreides
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SpawnMPUnits@harkonnen:
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InitialUnit: mcvh
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Faction: harkonnen
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SpawnMPUnits@ordos:
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InitialUnit: mcvo
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Faction: ordos
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EvaAlerts:
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RadarUp:
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RadarDown:
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BuildingCannotPlaceAudio:
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CashTickUp:
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CashTickDown:
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LowPower:
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SilosNeeded:
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PrimaryBuildingSelected:
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AbilityInsufficientPower:
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LevelUp:
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SpatialBins:
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BinSize: 4
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Shroud:
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PathFinder:
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ValidateOrder:
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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UseCashTick: yes
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LevelUpCrateAction:
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SelectionShares: 40
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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ExplodeCrateAction@nuke:
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Weapon: CrateNuke
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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GiveMcvCrateAction:
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SelectionShares: 2
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NoBaseSelectionShares: 9001
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Unit: mcv
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GiveUnitCrateAction@trike:
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SelectionShares: 7
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Unit: trike
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GiveUnitCrateAction@quad:
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SelectionShares: 6
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Unit: quad
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RenderSimple:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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Passenger:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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waypoint:
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Waypoint:
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RenderEditorOnly: |