Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a33bb7bd8a9a5f4e244e26f0b2a1a586dc63c9bf
OpenRA/OpenRA.Game/Traits/Render
History
Chris Forbes 6936c73b68 husk experiment
2010-05-14 20:46:47 +12:00
..
RenderBuilding.cs
more positional sound
2010-05-13 08:44:47 +12:00
RenderBuildingCharge.cs
positional sound!
2010-05-13 08:44:46 +12:00
RenderBuildingOre.cs
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
RenderBuildingTurreted.cs
positional sound!
2010-05-13 08:44:46 +12:00
RenderBuildingWall.cs
NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
2010-05-14 08:16:33 +12:00
RenderBuildingWarFactory.cs
fixed line-endings on *.cs
2010-03-22 19:28:37 +12:00
RenderFlare.cs
added flare to paratroopers power
2010-04-12 20:06:27 +12:00
RenderInfantry.cs
accept null warheads in RenderInfantry.Damaged
2010-05-01 01:22:10 +12:00
RenderSimple.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnit.cs
husk experiment
2010-05-14 20:46:47 +12:00
RenderUnitReload.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitRotor.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitSpinner.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RenderUnitTurreted.cs
no more stateless garbage
2010-04-13 19:18:49 +12:00
Powered by Gitea Version: 1.25.1 Page: 186ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API