Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/GrantExternalConditionCrateAction.cs
2023-08-05 13:35:55 +02:00

96 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants a condition to the collector and nearby units.")]
public class GrantExternalConditionCrateActionInfo : CrateActionInfo
{
[FieldLoader.Require]
[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
public readonly string Condition = null;
[Desc("How many times to grant the condition.")]
public readonly int Levels = 1;
[Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")]
public readonly int Duration = 0;
[Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")]
public readonly WDist Range = new(3);
[Desc("The maximum number of extra collectors to grant the crate action to.", "-1 = no limit")]
public readonly int MaxExtraCollectors = 4;
public override object Create(ActorInitializer init) { return new GrantExternalConditionCrateAction(init.Self, this); }
}
public class GrantExternalConditionCrateAction : CrateAction
{
readonly Actor self;
readonly GrantExternalConditionCrateActionInfo info;
public GrantExternalConditionCrateAction(Actor self, GrantExternalConditionCrateActionInfo info)
: base(self, info)
{
this.self = self;
this.info = info;
}
bool AcceptsCondition(Actor a)
{
return a.TraitsImplementing<ExternalCondition>()
.Any(t => t.Info.Condition == info.Condition && t.CanGrantCondition(self));
}
public override int GetSelectionShares(Actor collector)
{
return AcceptsCondition(collector) ? info.SelectionShares : 0;
}
public override void Activate(Actor collector)
{
if (collector.IsInWorld && !collector.IsDead)
GrantCondition(collector);
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
.Where(a => a != self && a != collector && a.IsInWorld && !a.IsDead && a.Owner == collector.Owner && AcceptsCondition(a))
.OrderBy(a => (a.CenterPosition - self.CenterPosition).LengthSquared);
foreach (var a in info.MaxExtraCollectors > -1 ? actorsInRange.Take(info.MaxExtraCollectors) : actorsInRange)
GrantCondition(a);
base.Activate(collector);
}
void GrantCondition(Actor actor)
{
var externals = actor.TraitsImplementing<ExternalCondition>()
.Where(t => t.Info.Condition == info.Condition);
ExternalCondition external = null;
for (var n = 0; n < info.Levels; n++)
{
if (external == null || !external.CanGrantCondition(self))
{
external = externals.FirstOrDefault(t => t.CanGrantCondition(self));
if (external == null)
break;
}
external.GrantCondition(actor, self, info.Duration);
}
}
}
}