RoosterDragon a67e85e092 Improve AI squad pathing and regrouping behavior.
Ensure the target location can be pathed to by all units in the squad, so the squad won't get stuck if some units can't make it. Improve the choice of leader for the squad. We attempt to a choose a leader whose locomotor is the most restrictive in terms of passable terrain. This maximises the chance that the squad will be able to follow the leader along the path to the target. We also keep this choice of leader as the squad advances, this avoids the squad constantly switching leaders and regrouping backwards in some cases.
2023-09-11 14:56:59 +03:00
2023-06-09 19:25:36 +02:00
2023-03-10 15:43:24 +02:00
2023-08-07 21:38:09 +02:00
2023-06-06 11:51:47 +03:00
2022-01-09 18:58:37 +01:00
2021-10-31 17:02:00 +01:00
2023-04-05 15:27:41 +03:00
2023-04-15 12:50:06 +02:00
2023-04-15 12:50:06 +02:00
2017-06-29 16:56:21 +02:00
2023-06-01 12:43:10 +02:00
2021-11-08 14:41:34 +01:00
2023-01-11 11:58:54 +02:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%