Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a8d3d5c79a7330264b2f8eacf1b220e2a445deb2
OpenRA/OpenRA.Mods.Cnc/Traits/Render
History
Paul Chote 7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed.
2020-12-07 01:44:04 +01:00
..
WithBuildingBib.cs
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Fix TD SAM Site facings being reset when damaged while closed.
2020-12-07 01:44:04 +01:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithRoof.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeAnimation.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithTeslaChargeOverlay.cs
Use in parameter for Target
2020-11-06 22:02:24 +01:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
Powered by Gitea Version: 1.25.1 Page: 143ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API