Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a93aea3e4ea400d3909e8ce991358b1b4102de02
OpenRA/mods/ra/maps/fort-lonestar
History
reaperrr e40c0516e6 Adapt RA warheads to new target types
2020-05-24 13:26:40 +02:00
..
fort-lonestar-AI.lua
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
fort-lonestar.lua
Port missions to the new Paratroopers API.
2020-02-29 16:07:24 +01:00
map.bin
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
map.png
Disable player color for RA walls.
2019-08-25 15:33:46 +02:00
map.yaml
Add an "Lonestar AI" to Fort Lonestar
2016-04-17 11:01:26 +02:00
music.yaml
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
rain.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
rules.yaml
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
thunder1.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
thunder2.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
thunder3.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
thunder4.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
thunder5.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
thunder-ambient.aud
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
weapons.yaml
Adapt RA warheads to new target types
2020-05-24 13:26:40 +02:00
Powered by Gitea Version: 1.25.4 Page: 3756ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API