Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
aaeb715006288509ed6425237b6495696844d2ed
OpenRA/OpenRA.Game/Traits
History
Oliver Brakmann aaeb715006 Merge pull request #10246 from penev92/terrainPalettes
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
..
Player
Merge pull request #10246 from penev92/terrainPalettes
2016-01-17 21:39:28 +01:00
World
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
DebugPauseState.cs
Simplify return statements.
2015-04-01 12:33:17 -05:00
DrawLineToTarget.cs
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
EditorTilesetFilter.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
LintAttributes.cs
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
RejectsOrders.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Selectable.cs
check voice actor references
2015-06-20 12:09:58 +02:00
Target.cs
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
TraitsInterfaces.cs
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
2016-01-17 00:13:06 +00:00
Util.cs
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
ValidateOrder.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Powered by Gitea Version: 1.25.4 Page: 218ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API