ad08045e5f32236f806ca5044f9257518b496d24
Exposes the TilingPath code used by the map generator as a map editor tool to help automate the process of tiling sequences of templates together. No additional template stitching definitions are added as part of this commit. As such, the tool currently only supports the same auto tiling as the map generator does. This includes: - RA and CnC support. - Beaches, land cliffs, and roads. Support for additional mods and templates can be added in follow-ups by adding the necessary MultiBrush definitions. Related changes included in this commit to support this work include: - Add support for sparse EditorBlits. - Add support for MultiBrush to EditorBlitSource conversion. - Add support for EditorBlitSource previewing. - Adjust the "Road" types used in segmented MultiBrush definitions.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: https://www.openra.net
- Chat: #openra on Libera (web) or Discord

- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.
Join the Forum for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
EA has not endorsed and does not support this product.
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for a (now very outdated) overview of the engine.
- Read and follow our Code of Conduct.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- Download a copy of the OpenRA Mod SDK to start your own mod.
- Check the Modding Guide to create your own classic RTS.
- There exists an auto-generated Trait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our Mod DB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
License
Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.
Description
Languages
C#
79.3%
Lua
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Fluent
3.1%
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Objective-C
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Other
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