This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public interface IModel
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{
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uint Frames { get; }
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uint Sections { get; }
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float[] TransformationMatrix(uint section, uint frame);
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float[] Size { get; }
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float[] Bounds(uint frame);
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ModelRenderData RenderData(uint section);
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/// <summary>Returns the smallest rectangle that covers all rotations of all frames in a model.</summary>
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Rectangle AggregateBounds { get; }
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}
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public interface IModelWidget
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{
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string Palette { get; }
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float Scale { get; }
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void Setup(Func<bool> isVisible, Func<string> getPalette, Func<string> getPlayerPalette,
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Func<float> getScale, Func<IModel> getVoxel, Func<WRot> getRotation);
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}
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public readonly record struct ModelRenderData(int Start, int Count, Sheet Sheet);
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public interface IModelCacheInfo : ITraitInfoInterface { }
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public interface IModelCache
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{
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IModel GetModel(string model);
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IModel GetModelSequence(string model, string sequence);
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bool HasModelSequence(string model, string sequence);
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IVertexBuffer<ModelVertex> VertexBuffer { get; }
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}
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}
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