Files
OpenRA/mods/cnc/sequences/structures.yaml
Squiggles211 52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00

600 lines
6.7 KiB
YAML

fact:
build:
Start: 4
Length: 20
Tick: 100
idle:
Start: 0
Length: 4
Tick: 100
damaged-idle:
Start: 24
Length: 4
Tick: 100
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
make: factmake
Start: 0
Length: *
Tick: 80
bib: bib2
Start: 0
Length: *
icon: facticnh
Start: 0
nuke:
idle:
Start: 0
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 1000
make: nukemake
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: nukeicnh
Start: 0
proc:
idle:
Start: 0
Length: 6
Tick: 120
damaged-idle:
Start: 30
Length: 6
Tick: 120
dead:
Start: 60
make: procmake
Start: 0
Length: *
Tick: 80
resources: proctwr
Start: 0
Length: 6
Offset: -32,-21
damaged-resources: proctwr
Start: 6
Length: 6
Offset: -32,-21
bib: bib2
Start: 0
Length: *
icon: procicnh
Start: 0
silo:
idle:
Start: 0
Length: 5
Offset: 0,-1
damaged-idle:
Start: 5
Length: 5
Offset: 0,-1
dead:
Start: 10
Offset: 0,-1
make: silomake
Start: 0
Length: *
Tick: 80
Offset: 0,-1
bib: mbSILO
Start: 0
Length: *
Offset: 0,1
icon: siloicnh
Start: 0
hand:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: handmake
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: handicnh
Start: 0
pyle:
idle:
Start: 0
Length: 10
Tick: 100
damaged-idle:
Start: 10
Length: 10
Tick: 100
dead:
Start: 20
Tick: 100
make: pylemake
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: pyleicnh
Start: 0
weap:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
build-top: weap2
Start: 0
Length: 10
damaged-build-top: weap2
Start: 10
Length: 10
idle-top: weap2
Start: 0
damaged-idle-top: weap2
Start: 4
make: weapmake
Start: 0
Length: *
Tick: 80
bib: bib2
Start: 0
Length: *
icon: weapicnh
Start: 0
afld:
idle:
Start: 0
Tick: 120
ZOffset: -1023
active:
Start: 0
Length: 16
Tick: 120
ZOffset: -1023
damaged-idle:
Start: 16
Tick: 120
ZOffset: -1023
damaged-active:
Start: 16
Length: 16
Tick: 120
ZOffset: -1023
dead:
Start: 32
ZOffset: -1023
make: afldmake
Start: 0
Length: *
Tick: 80
bib: bib1
Start: 0
Length: *
icon: afldicnh
Start: 0
hq:
idle:
Start: 0
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
make: hqmake
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: hqicnh
Start: 0
nuk2:
idle:
Start: 0
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
make: nuk2make
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: nuk2icnh
Start: 0
hpad:
idle:
Start: 0
ZOffset: -1023
damaged-idle:
Start: 7
ZOffset: -1023
active:
Start: 1
Length: 6
Tick: 100
ZOffset: -1023
damaged-active:
Start: 8
Length: 6
Tick: 100
ZOffset: -1023
dead:
Start: 14
ZOffset: -1023
make: hpadmake
Start: 0
Length: *
Tick: 80
icon: hpadicnh
Start: 0
fix:
idle:
Start: 0
ZOffset: -1c511
damaged-idle:
Start: 7
ZOffset: -1c511
active:
Start: 0
Length: 7
ZOffset: -1c511
damaged-active:
Start: 7
Length: 7
ZOffset: -1c511
dead:
Start: 14
ZOffset: -1c511
make: fixmake
Start: 0
Length: 14
Tick: 60
bib: mbFIX
Start: 0
Length: *
Offset: 0,-9
icon: fixicnh
Start: 0
eye:
idle:
Start: 0
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
make: eyemake
Start: 0
Length: *
Tick: 80
bib: bib3
Start: 0
Length: *
icon: eyeicnh
Start: 0
tmpl:
idle:
Start: 0
damaged-idle:
Start: 5
active:
Start: 0
Length: 5
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
make: tmplmake
Start: 0
Length: *
Tick: 60
bib: bib2
Start: 0
Length: *
icon: tmplicnh
Start: 0
obli:
idle:
Start: 0
damaged-idle:
Start: 4
active:
Start: 0
Length: 4
Tick: 680
damaged-active:
Start: 4
Length: 4
Tick: 680
dead:
Start: 8
make: oblimake
Start: 0
Length: 13
Tick: 80
bib: mbOBLI
Start: 0
Length: *
Offset: -1,-3
icon: obliicnh
Start: 0
brik:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
icon: brikicnh
Start: 0
sbag:
idle:
Start: 0
Length: 16
icon: sbagicnh
Start: 0
cycl:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: cyclicnh
Start: 0
barb:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
make: gunmake
Start: 0
Length: *
Tick: 80
muzzle: gunfire2
Start: 0
Length: *
bib: mbGUN
Start: 0
Length: *
Offset: -1,-1
icon: gunicnh
Start: 0
sam:
closed-idle:
Start:0
opening:
Start: 1
Length: 16
Tick: 30
idle:
Start: 17
Facings: 32
closing:
Start: 50
Length: 14
Tick: 30
damaged-closed-idle:
Start:64
damaged-opening:
Start: 65
Length: 16
Tick: 30
damaged-idle:
Start: 81
Facings: 32
damaged-closing:
Start: 114
Length: 14
Tick: 30
dead:
Start: 128
make: sammake
Start: 0
Length: 20
Tick: 30
muzzle: samfire
Start: 0
Length: 18
Facings: 8
icon: samicnh
Start: 0
gtwr:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: gtwrmake
Start: 0
Length: *
Tick: 80
muzzle: minigun
Start: 0
Length: 6
Facings: 8
bib: mbGTWR
Start: 0
Length: *
Offset: 0,-2
icon: gtwricnh
Start: 0
atwr:
idle:
Start: 0
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
dead:
Start: 2
Offset: 0,-1
make: atwrmake
Start: 0
Length: *
Tick: 80
Offset: 0,-1
muzzle: gunfire2
Start: 0
Length: *
Offset: 0,-1
bib: mbGTWR
Start: 0
Length: *
Offset: -3,0
icon: atwricnh
Start: 0
hosp:
idle:
Start: 0
Length: 4
Tick: 100
Offset: 0,-2
damaged-idle:
Start: 4
Length: 4
Offset: 0,-2
make: hospmake
Start: 0
Length: *
Tick: 80
Offset: 0,-2
bib: mbHOSP
Start: 0
Length: *
Offset: 0,1
hosp.husk:
idle: hosp
Start: 8
bib: mbHOSP
Start: 0
Length: *
Offset: 0,1
bio:
idle:
Start: 0
damaged-idle:
Start: 1
make: biomake
Start: 0
Length: *
Tick: 80
bio.husk:
idle: bio
Start: 2
miss:
idle:
Start: 0
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make: missmake
Start: 0
Length: *
Tick: 80
Offset: 0,-1
bib: mbMISS
Start: 0
Length: *
Offset: 0,1
icon: missicnh
Start: 0
miss.husk:
idle: miss
Start: 2
bib: mbMISS
Start: 0
Length: *
Offset: 0,1