Files
OpenRA/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs
2013-03-31 21:35:30 +13:00

59 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderUnitTurretedInfo : RenderUnitInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
{
public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); }
}
class RenderUnitTurreted : RenderUnit
{
public RenderUnitTurreted(Actor self)
: base(self)
{
var facing = self.Trait<IFacing>();
var turreted = self.TraitsImplementing<Turreted>();
var i = 0;
foreach (var t in turreted)
{
var turret = t;
var anim = new Animation(GetImage(self), () => turret.turretFacing);
anim.Play("turret");
anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
wr => TurretPosition(self, wr, turret, facing), null));
}
}
float2 TurretPosition(Actor self, WorldRenderer wr, Turreted t, IFacing facing)
{
var recoil = self.TraitsImplementing<Armament>()
.Where(w => w.Info.Turret == t.Name)
.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
var bodyOrientation = QuantizeOrientation(self, self.Orientation);
var turretOrientation = QuantizeOrientation(self, t.LocalOrientation(self));
var worldPos = t.Position(self) + LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
return wr.ScreenPxOffset(worldPos);
}
}
}