323 lines
6.3 KiB
YAML
323 lines
6.3 KiB
YAML
E1:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 100
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Tooltip:
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Name: actor-e1.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: barracks
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Queue: Infantry.GDI, Infantry.Nod
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Description: actor-e1.description
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Mobile:
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Speed: 54
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Health:
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HP: 5000
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: M16
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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DefaultAttackSequence: shoot
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E2:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 160
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Tooltip:
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Name: actor-e2.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Description: actor-e2.description
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Mobile:
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Speed: 68
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Health:
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HP: 5000
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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ProneOffset: 300,0,-227
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WithInfantryBody:
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DefaultAttackSequence: throw
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Explodes:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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Chance: 50
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E3:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-e3.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: barracks
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Queue: Infantry.GDI, Infantry.Nod
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Description: actor-e3.description
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Mobile:
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Speed: 39
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Health:
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HP: 4500
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AutoTarget:
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ScanRadius: 6
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Armament:
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Weapon: Rockets
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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ProneOffset: 180,0,-200
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WithInfantryBody:
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DefaultAttackSequence: shoot
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E4:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 200
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Tooltip:
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Name: actor-e4.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Description: actor-e4.description
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Mobile:
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Speed: 54
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Health:
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HP: 9000
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Flamethrower
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LocalOffset: 341,0,256
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FireDelay: 3
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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ProneOffset: 190,0,-198
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WithMuzzleOverlay:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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E5:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-e5.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Description: actor-e5.description
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Mobile:
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Speed: 54
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Locomotor: chem
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Health:
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HP: 9000
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AutoTarget:
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ScanRadius: 4
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Armament:
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Weapon: Chemspray
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LocalOffset: 341,0,256
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FireDelay: 3
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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ProneOffset: 190,0,-190
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WithMuzzleOverlay:
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-DamagedByTerrain:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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E6:
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Inherits: ^Soldier
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 500
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Tooltip:
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Name: actor-e6.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: barracks
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Queue: Infantry.GDI, Infantry.Nod
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Description: actor-e6.description
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Mobile:
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Speed: 46
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Health:
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HP: 3000
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Passenger:
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CustomPipType: yellow
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InstantlyRepairs:
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RepairsBridges:
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CaptureManager:
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Captures@SABOTAGE:
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CaptureTypes: building-sabotage
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SabotageThreshold: 55
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PlayerExperience: 10
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Captures@CAPTURES:
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CaptureTypes: building
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PlayerExperience: 10
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Captures@CATURESHUSK:
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CaptureTypes: husk
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PlayerExperience: 10
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ValidRelationships: Enemy, Neutral, Ally
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-AttackFrontal:
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RMBO:
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Inherits: ^Soldier
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides
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Valued:
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Cost: 1500
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Tooltip:
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Name: actor-rmbo.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Description: actor-rmbo.description
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Mobile:
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Speed: 68
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Health:
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HP: 15000
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Passenger:
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CustomPipType: red
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RevealsShroud:
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Range: 6c0
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AutoTarget:
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ScanRadius: 8
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Demolition:
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DetonationDelay: 45
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Voice: Demolish
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Armament:
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Weapon: Sniper
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WithInfantryBody:
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DefaultAttackSequence: shoot
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IdleSequences: idle1,idle2,idle3
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ExternalCondition@PRODUCED:
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Condition: produced
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VoiceAnnouncement:
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RequiresCondition: produced
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Voice: Build
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AnnounceOnKill:
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Voiced:
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VoiceSet: CommandoVoice
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PVICE:
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Inherits: ^Viceroid
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Buildable:
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Queue: Infantry.GDI, Infantry.Nod
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BuildPaletteOrder: 50
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Prerequisites: ~disabled
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Description: actor-pvice-description
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Tooltip:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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ActorLostNotification:
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TextNotification: notification-unit-lost
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STEG:
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Inherits: ^DINO
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Tooltip:
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Name: actor-steg.name
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Armament:
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Weapon: tail
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WithDeathAnimation:
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DeathSequencePalette: terrain
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DeathPaletteIsPlayerPalette: false
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Buildable:
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Description: actor-steg.description
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TREX:
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Inherits: ^DINO
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Tooltip:
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Name: actor-trex.name
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Armament:
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Weapon: teeth
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Selectable:
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Bounds: 2048, 1536, 85, 42
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DecorationBounds: 2218, 1621
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Buildable:
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Description: actor-trex.description
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TRIC:
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Inherits: ^DINO
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Tooltip:
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Name: actor-tric.name
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Armament:
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Weapon: horn
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Buildable:
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Description: actor-tric.description
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Selectable:
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DecorationBounds: 1450, 1024, 0, 85
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RAPT:
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Inherits: ^DINO
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Tooltip:
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Name: actor-rapt.name
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Armament:
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Weapon: claw
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Buildable:
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Description: actor-rapt.description
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