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OpenRA/OpenRA.Mods.Common/AI
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Paul Chote bee77db1e3 Rename variables for clarity.
2016-01-17 00:02:49 +00:00
..
States
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
AttackOrFleeFuzzy.cs
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
BaseBuilder.cs
Create proper data structures for hardcoded AI classes.
2016-01-17 00:02:49 +00:00
HackyAI.cs
Rename variables for clarity.
2016-01-17 00:02:49 +00:00
RushFuzzy.cs
Move the AI namespace to Mods.Common
2015-02-09 16:57:29 +02:00
Squad.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
StateMachine.cs
fix possible null reference exceptions
2015-06-02 22:16:16 +02:00
SupportPowerDecision.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
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