Files
OpenRA/mods/cnc/maps/gdi03/gdi03.lua
2014-10-11 23:06:53 +13:00

42 lines
1.2 KiB
Lua

MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("bombaway.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end
AttackPlayer = function()
if not Actor.IsDead(NodBarracks) then
Production.BuildWithPerFactoryQueue(NodBarracks, "e1", 5)
attackSquad = Team.New(Map.FindUnitsInCircle(enemy, NodBarracks, 3))
Team.Do(attackSquad, function(unit)
Actor.AttackMove(unit, waypoint9.location)
Actor.Hunt(unit)
end)
Team.AddEventHandler(attackSquad.OnAllKilled, OpenRA.RunAfterDelay(Utils.Seconds(15), AttackPlayer))
end
end
WorldLoaded = function()
player = OpenRA.GetPlayer("GDI")
enemy = OpenRA.GetPlayer("Nod")
Media.PlayMovieFullscreen("samdie.vqa")
samSites = Team.New({ Sam1, Sam2, Sam3, Sam4 })
Team.AddEventHandler(samSites.OnAllKilled, function() Actor.Create("PowerProxy.AirSupport", { Owner = player }) end)
OpenRA.RunAfterDelay(Utils.Seconds(15), AttackPlayer)
end
Tick = function()
if Mission.RequiredUnitsAreDestroyed(player) then
MissionFailed()
end
if Mission.RequiredUnitsAreDestroyed(enemy) then
MissionAccomplished()
end
end