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OpenRA/OpenRa.Game/GameRules
History
Chris Forbes af2abf5205 fix minor shroud bug [where we have no units]; spawn point choosing
2010-01-16 17:33:32 +13:00
..
AftermathInfo.cs
fix warnings; fix small bug in Bullet; fix impossible prereqs
2010-01-08 12:18:39 +13:00
ArmorType.cs
... and the rest.
2010-01-12 22:32:27 +13:00
Footprint.cs
fixed Building.unitInfo
2010-01-12 20:18:36 +13:00
GeneralInfo.cs
fix warnings; fix small bug in Bullet; fix impossible prereqs
2010-01-08 12:18:39 +13:00
InfoLoader.cs
support power impl; incomplete
2010-01-08 20:57:53 +13:00
NewUnitInfo.cs
removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
2010-01-14 14:30:51 +13:00
ProjectileInfo.cs
prevent inappropriate weapons from being used
2009-12-06 21:40:06 +13:00
Rules.cs
fix minor shroud bug [where we have no units]; spawn point choosing
2010-01-16 17:33:32 +13:00
SupportPowerInfo.cs
merged
2010-01-09 11:05:00 +13:00
TechTree.cs
Actor.Info is now never null
2010-01-14 17:51:00 +13:00
UserSettings.cs
add PerfGraph option (default true for now)
2010-01-10 14:58:00 +13:00
VoiceInfo.cs
death sounds for infantry
2009-12-20 18:18:11 +13:00
WarheadInfo.cs
trimming 'using' crap
2009-12-05 14:23:59 +13:00
WeaponInfo.cs
TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
2009-12-16 14:29:57 +13:00
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