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d03ee4c0c5a49e88770e81a391a3d900e6b26b99
OpenRA/OpenRa.Game/Effects
History
Paul Chote ad78ee6b6d Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Conflicts:
	sequences.xml
2010-01-08 20:52:18 +13:00
..
Bullet.cs
fix warnings; fix small bug in Bullet; fix impossible prereqs
2010-01-08 12:18:39 +13:00
Corpse.cs
z offsets
2009-12-22 19:13:30 +13:00
DelayedAction.cs
generalized that hack into something that's probably useful
2009-12-28 19:38:21 +13:00
Explosion.cs
z offsets
2009-12-22 19:13:30 +13:00
FlashTarget.cs
flash target on attack
2010-01-07 16:35:37 +13:00
GpsSatellite.cs
GPS satellite launch animation
2010-01-08 20:49:25 +13:00
IEffect.cs
z offsets
2009-12-22 19:13:30 +13:00
InvulnEffect.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
Missile.cs
fixed 4tnk
2010-01-08 11:58:20 +13:00
MoveFlash.cs
added PaletteType enum
2009-12-23 22:24:20 +13:00
PowerDownIndicator.cs
Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
2010-01-08 01:26:30 +13:00
RepairIndicator.cs
use RepairIndicator rather than renderer hack
2010-01-02 17:52:24 +13:00
SatelliteLaunch.cs
GPS satellite launch animation
2010-01-08 20:49:25 +13:00
Smoke.cs
z offsets
2009-12-22 19:13:30 +13:00
TeslaZap.cs
z offsets
2009-12-22 19:13:30 +13:00
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