Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d07b34e67e4aa3371c92b4992f0b5ccef90e8f21
OpenRA/OpenRA.Mods.Cnc/Traits/Render
History
Paul Chote ef69a3de66 Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
..
WithBuildingBib.cs
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
WithCargo.cs
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
WithDisguisingInfantryBody.cs
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
WithDockingOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithEmbeddedTurretSpriteBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithGunboatBody.cs
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
WithHarvesterSpriteBody.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
WithLandingCraftAnimation.cs
WithLandingCraftAnimation can stop on all movement
2020-08-09 13:22:56 +02:00
WithRoof.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeAnimation.cs
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
WithTeslaChargeOverlay.cs
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
WithVoxelUnloadBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
WithVoxelWalkerBody.cs
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
Powered by Gitea Version: 1.25.1 Page: 137ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API