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d0e9af8f6b6dff3b27e474849d08233bf4e985a6
OpenRA/OpenRA.Game/Network
History
RoosterDragon b0619a3e25 Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
..
Connection.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
FrameData.cs
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
GameServer.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
GeoIP.cs
move GeoIP functions into it's own class
2015-05-23 16:00:46 +02:00
Handshake.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Order.cs
Add a method to look up actors by ID.
2015-08-09 20:25:34 +01:00
OrderIO.cs
Sync only once per tick, rather than once per tick and once per order.
2015-08-09 20:58:20 +01:00
OrderManager.cs
When dumping the sync report, log all the orders issued in the frame that desynced.
2015-08-09 20:59:59 +01:00
ReplayConnection.cs
Ensure replays end when the recorder disconnects.
2015-10-25 21:22:44 +00:00
ReplayRecorderConnection.cs
save replays in a less generic file extension
2015-01-18 13:17:11 +01:00
Session.cs
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
SyncReport.cs
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
UnitOrders.cs
Add team chat for spectators
2015-10-15 16:20:17 +02:00
UPnP.cs
avoid working with NatDevice directly as it is dangerous
2015-11-23 21:40:48 +01:00
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