Added a new Timer Widget Made one to display the ingame time elapsed Hooked up to reset on Game Start Added a setting for it in Settings Menu (default true)
28 lines
746 B
C#
28 lines
746 B
C#
using System;
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using System.Drawing;
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using OpenRA.Support;
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namespace OpenRA.Widgets
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{
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public class TimerWidget : Widget
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{
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public Stopwatch Stopwatch;
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public TimerWidget ()
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{
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Stopwatch = new Stopwatch();
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IsVisible = () => Game.Settings.ShowGameTimer;
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}
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public override void DrawInner (World world)
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{
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var s = WorldUtils.FormatTime((int) Stopwatch.ElapsedTime() * 25);
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var size = Game.chrome.renderer.RegularFont.Measure(s);
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var padding = 5;
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WidgetUtils.DrawPanel("dialog4",new Rectangle(RenderBounds.Top - padding, RenderBounds.Left - padding, size.X + 2*padding, size.Y + 2*padding));
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Game.chrome.renderer.RegularFont.DrawText(s, new float2(RenderBounds.Top, RenderBounds.Left), Color.White);
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}
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}
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}
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